To play darts around the world (also known as 24-hour darts), each player throws three darts per round and competes to hit each number in order from 1 to 20. The first player throws three darts on any number to try. Turn off that number and score points (points will be discussed later, the game can be played without points). If cricket is called a straight play, the first player (the bullseye winner) throws three darts first in an attempt to get as many points as possible. The first player then hits three darts and alternates until one hits all the numbers and scores more than or equal to the opponent.
Simply put, after three darts have been thrown, the throwing player subtracts the substantial amount from their current total until it reaches zero. So each player’s goal is to be the first player to score 501:0, scoring points based on where your dart landed on the board.
If a player hits one of the yellow or black sections next to a number with a dart, they add that number of points to their score. If a player hits the small red or green outer part next to a number with a dart, they score double the points. Once everyone has a number, each player takes turns getting their number five times using three darts (doubles count twice and triples count three times).
Players take turns throwing three darts at the target, trying to hit 15v20 and hit the mark. Round the Clock (or Around the World as it is called in Australia, New Zealand and other parts of the world) is a straightforward two-player game in which each player takes turns throwing three darts and trying to hit every number on the playing field. Board 1-20 in numerical order and then finish off the target. Variations in the game include “cricket”, a two-team match in which the players alternate inside and outside scoring; “soccer” is a two-player game in which the first player to hit the inside bull’s-eye scores as many “goals” as possible by scoring a double until his opponent hits the inside bull’s-eye; and “24/7”, a single-player game for any number of players, which requires that after the initial doubling, each player must throw a dart at each of the sectors, in order, from 1 to 20.
To decide who plays first, each player, or someone from each team, throws a dart, and the player closest to the bull, the bull, has the option of either starting the game or having their opponent go first. To begin, everyone has a predetermined number of lives (usually 5), and a randomly selected player throws one dart at the board to set a target.